PD2 Dragon Talon Kick Damage Calculator BETA

Estimates Dragon Talon kick damage in Project Diablo 2, taking inspiration from community work — mainly Bubbles' Dragon Tail calculator, shared by PD2 regulars. Not the vanilla D2 formula, and never verified in-game: treat the numbers as a rough guide, not gospel.

Inputs

"Adds X–Y Damage" and +min/+max on non-weapon gear (e.g. War Traveler). Added once to kick base, before %ED.
Fire/cold/light/etc. on gear — added after %ED, not scaled by it.

Damage per kick (estimate)

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Min / kick
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Max / kick
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Avg / kick
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Full sequence (avg)
Beta estimate — inspired by a community formula (see notes below), never verified in-game for S13. Numbers may differ from what you see in-game.

Formula breakdown

What moves the needle?

ChangeΔ avg / kick% gainΔ sequence
All %ED is additive in one bucket (str, skill, synergies, gear, auras). +30% from a skill level sounds big, but once your bucket is ~700–900%, it's only a few % real damage.

Formula & assumptions

Implemented model (inspired by Bubbles' community PD2 calculator):
baseMin = floor(dex/4 + bootMin + kickFlat×2 + dmgPlus + flatMin)
baseMax = floor(dex/3 + bootMax + kickFlat×2 + dmgPlus + flatMax)
ED% = str×1.0 + talonED + synergyED + gearED + auraED
kickDmg = floor(base × (1 + ED%/100)) + elemental
  • Single bucket: in this model the dex "feet" term sits inside the same %ED multiplier as everything else — the vanilla two-term split isn't used.
  • Strength: each point = +1% ED (×1.0). The "80%" patch-note wording doesn't match this model.
  • +Kick Damage counts double: +30 adds 60 to min and max base before %ED.
  • Elemental flat damage: added after %ED, not scaled, and not doubled by crits.
  • Skill ED: S13 → 30 + 30×slvl (+25%/lvl per synergy); S10–12 → 25 + 25×slvl (+22%/lvl per synergy).
  • Crits: CS ×2.0 and DS ×1.5, each 75%-capped, CS checked first. Expected value = physAvg × (1 + cs + (1−cs)×ds×0.5).
  • Not modeled: crushing blow, open wounds, splash to secondary targets (same damage), target resistances/PDR.
  • Weapon damage and weapon %ED are not used for kicks in this model.
Full source audit and remaining unknowns: see formula.md in this folder. Formula structure comes from a Season-11-era community sheet; S12/S13 didn't touch the kick routine, so it's assumed current.