Top 10 Changes

These are the 10 changes I believe should be prioritized in the next patch.

1. Balance changes

Nerf S tier builds, so we keep them in control (S- or A+ would be fine, we don’t need to overnerf either).

Buff popular builds that are underpowered, like D tier, so they can be viable in maps.

In general, we advocate for nerfs by lowering synergies, and for buffs by increasing skill’s base damage.

2. Fix Snapshotting

Snapshotting makes balance difficult :

We think the only solution is to remove snapshotting entirely.

3. Bring dead skills back to life

Some fun skills are simply too weak to be viable for mapping (like Bone Spirit, Charged Bolt Sentry, …).

4. Raven should be its own build

Instead of being a sub-skill for Summon Druids. See changes here.

5. Buff Naj Set

In general, we advocate for sets to be used as a group (at least 2 items), so we suggest nerfs to single ones, and buffs to (k-items) synergies.

6. Nerf synergies, buff proc-based builds

We have done quite some work on synergies, with this guide explaining how they impact damage. The results clearly show that we need to nerf synergies to increase build diversity.

Skip Synergy Analysis

Indirectly, this will also buff proc-based builds, so we suggest changes to Innocence to keep them in control.

This is potentially a big change, so we suggest doing it incrementally over two seasons (half in each), to see how it goes.

7. Help strafe, multishot and zeal oskill builds in the early season

These builds are designed to exist, because items have been made for them. So we should help them thrive. Right now their main weakness imo is how hard it is to get enough Attack Rating before end game, punishing players who want to play them earlier in the season. I suggest simply buffing the oskill level, which mostly impacts their Attack Rating. Easy change.

8. Fluid breakpoints

This is mostly meant for new players, so they don’t feel overwhelmed by breakpoints.

Breakpoints are tricky to deal with, even more so with complex skills like Dragon Claw for example. We suggest implementing a fluid breakpoint system where there is some benefit to approaching a breakpoint, even though it’s not as good as reaching it. This will make the experience smoother, and will help noobs, without harming experienced players at all.

9. Slightly nerf Aurabot Mercs

End-game mercs are aurabots, which is unhealthy for two reasons:

  1. It reduces build and item diversity for them
  2. It makes aura items not appealing for players, who instead throw them on their mercs

We suggest limiting the number of auras on mercs to 2, which is enough for a gg powerspike (hi infinity), but not enough for a whole aurabot nonsense.

10. Slightly nerf Conviction (mostly on Infinity)

Unpopular one : I believe Conviction is too strong, and should be nerfed (not for Paladins, but for mercs using it with Infinity).

Two options exist :

See our proposal here for more details.


Bonus : top 5 easy changes